
All are good for clearing the screen in an emergency, but all cost enough coins that you won't use them lightly. These allow you to pinch the heads of zombies yourself, flick them off-screen or zap them with electricity. It does this most obviously through a trio of power-ups, available at any time using your in-game coins.

This is a much more frantic game than the original, frequently giving you the chance to get involved in the action directly. Similarly, the end of each world unlocks a special endless mode location where you get to add one new plant to your line-up with each round as you see how long you can last.Įven in the levels themselves, PopCap keeps playing around with its own formula. These aren't handed out often, but it's worth saving them up, as some of the game's best plants and abilities are found behind these gated diversions. Forks in the path can only be unlocked with keys. There are other deviations from the norm as well. It makes all the difference that it's player skill, as enabled by new gameplay, rather than Facebook shares or mindless patience that can ultimately open the way. For those who can't be bothered earning the stars needed, you can pay to bypass the Star Gates for £2.99 a go. To help you reach the required number, all the previously played levels are refreshed with three new star challenges that force you to play differently - faster, smarter, more efficiently. Upon reaching the end of the game's three themed time zones - Egypt, Pirates and Wild West - you're faced with a Star Gate that requires a certain number of gameplay stars to pass. It makes all the difference that it's player skill rather than Facebook shares or mindless patience that ultimately opens the way What developer PopCap does do is divide the experience between a fairly simple main game, which can be completed without much trouble by even the most casual player, and a deeper, more tactical game designed for those who really want to see everything Plants vs. The Bonk Choi is one of the best new plants: a belligerent veg that would break your jaw before going into a stir fry. That allowing you to keep playing without crude interruption feels refreshing and generous says a lot about the sad state of free-to-play gaming on mobiles. Nor are there any depleting energy reserves to break the game up into paywall-infested chunks. There are no cooldown timers here, and the game never makes you wait four hours for something to grow. Each level passed opens up the next, but there are none of the expected freemium tricks to delay your journey.

Progress this time is along a linear pathway of the sort familiar from most casual games.
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Now you have to make your way through a series of challenges to get back to the present and taste that delicious Mexican treat.

Unfortunately, his time-travelling RV ends up sending everyone back to Ancient Egypt. The story this time around is that Crazy Dave, the pan-wearing vendor from the first game, wants to travel back in time to eat a particularly delicious taco again. Zombies 2 starts to tweak and embellish that core concept. Should a zombie make it all the way across - and past your lawnmower last line of defence - then it's game over.Īlmost immediately, Plants vs. A parade of zombies advances from screen right along five rows, and you place plants of varying abilities to fend them off. The gameplay seeds planted in the 2009 original remain largely unchanged. This is a long overdue sequel that evolves a winning formula in fun and challenging ways. Zombies 2 manages to use in-app purchases in a non-abusive way that doesn't nerf the game design is perhaps its most surprising feature, but there's more to it than good business practice. OK, hands up if you thought that EA would be the big publisher to launch a free-to-play game that doesn't gouge the player? That Plants vs.
